On Saturday, September 18, we held the final event for the Play Your Role project. Among the various activities, we proposed four international workshops that you can (re)watch here. Italian workshop: Hate Speech and Toxicity in Video Games, Chat Rooms and Blogs Polish workshop: Are we prepared to encounter online hate speech? [soon available] German […]
Continue ReadingUrban Games Manual
Urban games are game situations developed in urban spaces, designed to provide an enriching experience on a specific topic. In our case, the main objective of the PYR urban game is to propose a new approach to the education about online hate speech. Our players can live, through the game, an immersive (and controlled) experience aimed at stimulating a deeper reflection on the topic. […]
Continue ReadingHackathon Games Booklet
A guide in form of a booklet with 4 didactic proposals has been developed to insert the serious games developed during the Hackathon, within an educational path for secondary schools, youth centers and associations. The Hackathon Games Booklet is available in all languages of the project here:
Continue ReadingConference and workshops Games against hate speech
on Saturday the 18th of September 2021 What can be done to prevent our young people from being regularly exposed to online hate speech? While many initiatives have taken up the issue on social media, little has been done in the context of video games, though they are one of the favorite hobbies of young […]
Continue ReadingPlay Your Role at EHC 2021
The European Humanities Conference (EHC 2021), to be held between the 5th and the 7th of May, is part of the European R&D Exhibition in the Humanities. The European Conference of the Humanities (CEH 2021) is part of the European R&D in Humanities Exhibition. Taking place simultaneously, the Exhibition will remain available online after the CEH […]
Continue ReadingCITY AND GAME: prototyping a pervasive game to combat hate speech online
The problem of hate speech online has been gaining ground in contemporary digital societies. In this article, in a first phase, we try to understand the rise of digital hate speech and we present some lines of action designed within the scope of the European project Play Your Role: gamification against hate speech, whose main objective is […]
Continue ReadingHate speech in video games and online gaming communities – State of the art
The article “Hate speech in video games and online gaming communities – State of the art” signed by the Portuguese team of the European project Play Your Role: Gamification against Hate Speech, Susana Costa, Beatriz Isca, Filipa Cerol, Bruno Mendes da Silva and Mirian Tavares has just been published in the new issue of the […]
Continue Reading